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Angleae

(4,481 posts)
2. True neutral human wizard.
Thu Aug 15, 2013, 06:05 PM
Aug 2013

Ability Scores:
Strength- 8
Dexterity- 9
Constitution- 11
Intelligence- 16
Wisdom- 10
Charisma- 13

Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXX (11)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXXXXXXXXXXXXX (16)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - XX (2)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (-6)
Fighter --- (0)
Monk ------ (-29)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- XXXX (4)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)

 

Ron Obvious

(6,261 posts)
4. I was usually a chaotic neutral thief when I played
Thu Aug 15, 2013, 06:45 PM
Aug 2013

I'm sure it says something about me. For example, that I'm too lazy to answer a 100 questions.

Neoma

(10,039 posts)
5. Chaotic Good Human Ranger (4th Level)
Thu Aug 15, 2013, 07:02 PM
Aug 2013

Chaotic Good Human Ranger (4th Level)



Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 10
Intelligence- 14
Wisdom- 17
Charisma- 12

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

pokerfan

(27,677 posts)
6. Neutral Good Human Wizard (7th Level)
Thu Aug 15, 2013, 07:06 PM
Aug 2013

Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Tuesday Afternoon

(56,912 posts)
7. Neutral Good Human Bard (7th Level)
Thu Aug 15, 2013, 07:24 PM
Aug 2013

Ability Scores:
Strength- 15
Dexterity- 18
Constitution- 12
Intelligence- 15
Wisdom- 14
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

NightWatcher

(39,343 posts)
8. Sorry, never played D&D. I was too busy getting laid in highschool
Thu Aug 15, 2013, 07:32 PM
Aug 2013

And dammit if the art teacher never did leave her husband like she promised.

In_The_Wind

(72,300 posts)
9. I am a neutral good human Druid (8th Level)
Thu Aug 15, 2013, 07:53 PM
Aug 2013


Neutral Good Human Druid (8th Level)



Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 11
Intelligence- 16
Wisdom- 16
Charisma- 18

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Paulie

(8,462 posts)
12. Chaotic Neutral Human Wizard (5th Level)
Fri Aug 16, 2013, 09:08 AM
Aug 2013

Chaotic Neutral Human Wizard (5th Level)

Ability Scores:
Strength- 9
Dexterity- 14
Constitution- 9
Intelligence- 15
Wisdom- 14
Charisma- 13

Bucky

(53,947 posts)
13. I rolled a 20 with my +15 Spell of Answering to destroy your +100 Survey of Probing
Fri Aug 16, 2013, 10:01 AM
Aug 2013

and yet I must be probed...

Lawful Neutral Elf Wizard (6th Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 11
Intelligence- 15
Wisdom- 16
Charisma- 12

rrneck

(17,671 posts)
17. Lawful Good Human Monk (6th Level)
Fri Aug 16, 2013, 01:39 PM
Aug 2013

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

----------------------------

I never played D&D, so I have no idea what this means.

Xyzse

(8,217 posts)
18. Neutral Good Human Ranger/Sorcerer (2nd/2nd Level)
Fri Aug 16, 2013, 02:07 PM
Aug 2013

You Are A:

Neutral Good Human Ranger/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
--------------------------------------------------------------------------------

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXX (10)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXX (3)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- X (1)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXX (9)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)

Class:
Barbarian - (-6)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-15)
Paladin --- (-25)
Ranger ---- XXXXXX (6)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
---
Going to have to up my Charisma. I'm a 4th level character with two classes. Awesome sauce!

It is cool though that almost every single character I've ever played has been "Neutral Good", even this doesn't change it.

denbot

(9,898 posts)
20. Lawful Good Human Sorcerer (7th Level)
Fri Aug 16, 2013, 02:40 PM
Aug 2013

Lawful Good Human Sorcerer (7th Level)



Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 15

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