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Related: Culture Forums, Support ForumsMurphy's Laws of Combat - I like #17
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Dont look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, its the amateurs that are
dangerous.
8. The enemy invariably attacks on two occasions:
a. When youre ready for them.
b. When youre not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you cant remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main
attack.
12. A sucking chest wound is natures way of telling you to slow
down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. Make it tough enough for the enemy to get in and you wont be
able to get out.
17. Never share a foxhole with anyone braver than yourself.
18. If you are short of everything but the enemy, you are in a
combat zone.
19. When you have secured an area, dont forget to tell the enemy.
20. Never forget that your weapon is made by the lowest bidder.
21. Friendly Fire Isnt.
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Murphy's Laws of Combat - I like #17 (Original Post)
packman
Apr 2015
OP
it's best just to stay away from places where the people hate you enough to kill you.
KG
Apr 2015
#2
#17 can be expanded universally to say 'Never sleep with anyone crazier than yourself.'
discntnt_irny_srcsm
Apr 2015
#4
hobbit709
(41,694 posts)1. The primary one: "No battle plan survives first contact with the enemy"
MosheFeingold
(3,051 posts)7. I always heard it different
"The first casualty of war is the plan."
malthaussen
(17,193 posts)10. Funny, I thought the first casualty of war was the truth. n/t
KG
(28,751 posts)2. it's best just to stay away from places where the people hate you enough to kill you.
Recursion
(56,582 posts)3. Suppressive fire won't. Tracers work both ways
All combat happens at night in the rain at the junction of four map segments.
malthaussen
(17,193 posts)11. That last one is classic.
Maybe doesn't apply in the desert, though.
-- Mal
discntnt_irny_srcsm
(18,479 posts)4. #17 can be expanded universally to say 'Never sleep with anyone crazier than yourself.'
Also, the USMC rules for gun fighting have a bunch of wisdom:
http://www.snipercountry.com/articles/gunfightrules.asp
1 Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring their friends who have guns.
2 If you can, make friends with those on the crew served weapons. Bring them as well. Borrow money from them, it gives them an added incentive to protect you.
3 Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
4 Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
5 If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
6 Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
7 If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
8 In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
9 If you are not shooting, you should be communicating (calling for arty or air support), reloading, and running.
10 Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the gun.
11 Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
12 Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
13 In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
14 Have a plan.
15 Have a back-up plan, because the first one won't work.
16 Have a back-up, back-up plan in case CentCom or SecDef finds the first two plans "unacceptable".
17 Use cover or concealment as much as possible. The only visible target should be in your gun sights.
18 Flank your adversary when possible. Protect your flank.
19 Don't drop your guard.
20 Always tactical load and threat scan 360 degrees.
21 Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
22 Decide to be aggressive ENOUGH, quickly ENOUGH.
23 The faster you finish the fight, the less shot you will get.
24 Be polite. Be professional. But have a plan to kill everyone you meet.
25 Be courteous to everyone, friendly to no one.
26 Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
27 Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."
Xyzse
(8,217 posts)5. Number 20 is so right.
discntnt_irny_srcsm
(18,479 posts)6. In one sense but not in the big picture.
Have a t-shirt:
Xyzse
(8,217 posts)8. Very true.
sarge43
(28,941 posts)9. I've always liked
Superiority is no guarantee. A stone ax can kill you just as dead as a nuke. It just takes longer and there's enough left to send home.
A Simple Game
(9,214 posts)12. One more.
22. When it is all over remind yourself that no one ever wins a war... no one... ever. The best you can do is lose less than the other guy.