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Ptah

(33,019 posts)
Wed Feb 29, 2012, 02:54 PM Feb 2012

I upgraded Google Earth and now it looks like this:



What happened?

-------------

Google Earth 6.2.1.6014 (beta)
Build Date 2/2/2012
Build Time 2:03:34 pm
Renderer OpenGL
Operating System Microsoft Windows (5.1.2600.3)
Video Driver Intel (00006.00014.00010.04396)
Max Texture Size 2048x2048
available video memory 96 MB
Server kh.google.com


---------------

Running XP 32bit

-----


Any ideas?

13 replies = new reply since forum marked as read
Highlight: NoneDon't highlight anything 5 newestHighlight 5 most recent replies
I upgraded Google Earth and now it looks like this: (Original Post) Ptah Feb 2012 OP
The new republican world?? Angry Dragon Feb 2012 #1
Of course, how could I be so stupid. Ptah Feb 2012 #5
Earth Artist Christo has gone too far this time? FSogol Feb 2012 #2
Oy vey Carumba! Ptah Feb 2012 #6
People are still doing acid? Soooo 60's OffWithTheirHeads Feb 2012 #3
So I'm old school. So shoot me. Ptah Feb 2012 #7
Intel graphics suck. hobbit709 Feb 2012 #4
Well that sure helps. Ptah Feb 2012 #8
You got the Picasso version. HopeHoops Feb 2012 #9
That looks like something called a "TIN Surface" kentauros Mar 2012 #10
available video memory 96 MB ?????? guardian Mar 2012 #11
From the OP I'd say onboard Intel graphics hobbit709 Mar 2012 #12
Dammit, the Matrix is glitching again... n/t ElboRuum Mar 2012 #13

Ptah

(33,019 posts)
8. Well that sure helps.
Wed Feb 29, 2012, 04:02 PM
Feb 2012

I reverted to a previous version and now it works.
Must be the Intel graphics.



Google Earth 6.0.3.2197
Build Date 5/17/2011
Build Time 2:19:09 am
Renderer OpenGL
Operating System Microsoft Windows (5.1.2600.3)
Video Driver Intel (00006.00014.00010.04396)
Max Texture Size 2048x2048
Server kh.google.com

kentauros

(29,414 posts)
10. That looks like something called a "TIN Surface"
Thu Mar 8, 2012, 10:17 AM
Mar 2012

by the way the triangles are connecting. It's a means of making 3D surfaces, usually in programs like AutoCAD Civil 3D and ESRI's ArcMap. Here's what the linework looks like:


http://docs.autodesk.com/CIVIL/2010/ENU/AutoCAD%20Civil%202010%20User%20Documentation/index.html?url=WS27101fef35e777f918385e3fc0f4991cb-7ff7-process.htm,topicNumber=d0e308313

And the definition for "TIN":
Triangular Irregular Network. A TIN surface is the most common method of interpolating elevation data. The points are connected into triangles that are used to interpolate for contours, and to generate profiles and cross sections. The lines that make up the surface triangulation are called TIN lines.

Now, I looked around for various Google Earth errors that might make this happen and found the following:

https://groups.google.com/a/googleproductforums.com/forum/#!forum/earth

If you look at their "Problems and Errors" section, it appears that the latest update has some serious problems. Yours is likely yet another one. Post to their group (you'll probably have to join) and see what they can tell you. Or see if you have an overlay turned on (such as Terrain) and unclick it. Or, just keep using the older version as you are doing now, until they fix all the bugs. They might still need to know about your error.

Hope that helps!

hobbit709

(41,694 posts)
12. From the OP I'd say onboard Intel graphics
Wed Mar 14, 2012, 07:27 AM
Mar 2012

which as I said above suck. Had that problem with a customer's computer that their grandson couldn't play his games on-which weren't even high end.
The specs on the Intel GPU said it did vertex pixel shading with an * afterward. The small print said vertex pixel shading was done by software and not hardware. Stuck in a low end NVidia card and lo and behold, game worked just fine afterwards.

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