|
Maybe NWN is better than Dragonlance games. I can't say because I've never played the latter.
However, I am thoroughly bored by NWN, or I should say I am thoroughly bored by the standard NWN. I've played through the official campaigns and have found myself glad that it was over when I was done. I kept expecting it to get better, but it never did. I understand that some of the community modules are quite good, so perhaps these address many of my complaints, but I was turned off enough by the official game that I just haven't worked up the motivation to bother at this point. Maybe I will eventually, and being the general fan of computer-based RPG, I'm certain I'll get NWN II when it comes out and hope for the best.
Personally, 3-D doesn't impress me. If it doesn't have a good game and, more importantly, a good story to go along with it, I simply don't care. Command and Conquer's first foray into the 3-D world was like this. The game itself was horrible, the AI idiotic, the story extremely lacking, the strategy that had made the series so popular non-existent, etc. It looked good, but it wasn't C&C, so I went back to the 2-D versions and enjoyed myself quite a bit.
For a D&D type game, I still haven't found anything that, for me, beats the Baldur's Gate and Icewind Dale series, emphasis on the former. Community involvement, which has quite a bit of crossover with the NWN series, has kept BG alive and relevant even today, 6 or so years after it was released. I still play it occasionally when I'm in the mood for an adventure, and there's not a bit of 3-D in it. And it does have taverns. :-)
Help me out here a bit since it's been awhile since I even tried to play NWN. Have the community modules really improved the game experience? Is the almost total lack of party interaction still present?
|