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Well I did my demos as usual, but I did the most difficult demo EVER in my life.
A kid wanted to to try the game, eleven years old or so... COOL... but he wanted to make his own character... even COOLER.
So we start creating character and as a good demo person I started to pay careful attention to kid. That is what you do with customers. Well most people who make a character for an RPG usually create the combat types, or the medics, usually the heroes. He wanted to create an RPG Game Designer... fortunately the game can handle that.
So we get into the abilities and flaws... and I asked, so any problems.
He's teased.
I knew at that moment this was not going to be a normal demo
How bad.
A little
Teased 1, this means he just gets teased a little... mind you its not in the core book, but it is good to be designer.
So I start running the kid through an adventure I pulled out of my ass, that involved absolutely NO combat... just business interactions. Right out of the bat I realized this kid is playing himself. So I used the game to let him vent, as it were, and to do good, when in school he is probably the nerdy kid who gets harassed. Yes I am making some assumptions here, but his inability to interact with non player characters, imaginary characters, told me... this is a therapy session...
I am not a licensed therapist, but I know the feeling. I was teased... not mildly, and could not talk with my counterparts.
So if any of you in DU are actual licensed psychologists, perhaps we can talk of how to create a special edition of the Future Nexus Engine for therapy. I know role playing is used for therapy, but perhaps this might be a way to do this... as a game. Oh and it was hard to get the kid to talk. Not that I wanted him to go there, just having an interaction with the imaginary characters was hard. As I said, as a medic I saw some of that, and as a kid I experienced some of that...
I was, after the demo, spent in a way I have never been in my life.
Oh and for the record, kid proved it, you can create a completely non-combat character in the game engine I created.
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