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Attack on RPGs by Focus on the Family: On 1997-APR-7 and 8, the Adventures in Odyssey program of Focus on the Family broadcast two episodes which attacked what they call "role-playing Fantasy Games" . 12 Odyssey is a radio play about pre-teens and teens in an American town. In both episodes, Dr. James Dobson presented a short talk directed to the children and youth listening to the program and their parents. He attacked RPGs, because he feels that its players actually become the pretend characters that they have selected. To play the game properly, he said that the players need to practice magic and mysticism. His choice of the terms "magic" and "mysticism" is unfortunate, because both words have multiple, conflicting meanings. In the APR-7 episode, he said that some gamers have reported involvement with demons and Satan worship.
In the radio play, "Jimmy" is visited by a RPG playing cousin, "Len". Len's character in the game is known as "Luther the Magician." The latter introduces Jimmy to a game called Castles and Cauldrons"; he gives Jimmy's character the name of "John Dell, the Apprentice." They play the game together. A battle is fought with some evil enemies; both experience auditory hallucinations in which their plastic swords sound like real weapons. Some of the misconceptions mentioned in the play were:
* the gamers actually become the pretend characters, and engage in battles and other adventures. In reality, the gamers remain quite human and simply direct the character that they have chosen to go through the adventure.
* the gamers are described as kneeling and reciting an incantation. Actually, the gamers would typically remain sitting and simply say that their characters are kneeling and engaged in a ritual; no incantation would actually be spoken.
* if the gamer proves themselves worthy then they are supposed to accumulate special powers. This is incorrect. In reality, it is the character that the gamer has selected who may accumulate or lose imaginary powers during the course of a game.
* Len described how one of his gamer friends is able to have visions. He can see things far away through the eyes of a flying bird. Again, in reality, it is the gamer's imaginary character that might be said to have visions, not the gamer. And in reality, the character sees no visions; the character is not alive; it is merely a symbol fantasized by the gamers as if it were real and seeing visions.
* Len says that he has the power to read Jimmy's heart and implies that he received this special power during his gaming. This again is nonsense; players do not accumulate special powers; it is the player's pretend character that may accumulate or lose pretend powers.
* The game is linked with manipulative black magick throughout the episode. Whit, a store owner, became overcome with feelings of dread and dropped a glass. He felt something oppressing his spirit. A cat became influenced (presumably by Len) to tear the arms off of a doll. A roast in the oven started to smoke. The implications are that the game playing is linked closely to black magic, and that one result of the game is to harm other people elsewhere in the town.
* The games are described as involving evil, spiritual forces. Playing these games is said to "open doors" that "lets loose" demonic forces into people's lives. Again, gamers do not participate in evil sorcery, recite incantations, curse other people, etc. The Christian Scriptures contain many references to demons; they were very much a part of 1st Century CE belief, and were considered to be the source of many mental illnesses. But most people stopped believing in demons with the rise of modern mental health therapies. Demons are today mostly limited to Hollywood horror movies and the mental health belief systems of some conservative Christians.
* Len explains that some adults become "Interferers" and attempt to stop young people from playing the games. He explained how they drove-off one such woman through the use of magic. Again, gamers do not engage in black magic or spells to dominate, manipulate, or control others.
* At one point, Len tried to draw blood from Jimmy. Gamers don't draw blood. Their pretend characters might be imagined to draw pretend blood, but that is all.
"Whit" Whittaker, the owner of a local store comes across Len and Jimmy playing their game. He immediately destroys one of the tools of the game, called The Board of Talisman. Later, Whit casually mentions that he has stolen and destroyed all of Jimmies' gaming equipment. The implication is that a Christian is well within his rights to destroy another person's possessions if he feels that they are unchristian.
The overall effect of the Adventures in Odyssey program is:
* to give a very distorted view of fantasy role-playing games, * to link them with "The Occult", black magick, evil sorcery and demonic activity. * to imply that it is quite acceptable for Christians to destroy other people's possessions if they disapprove of them.
If the program had simply been presented as a play, then it would have been an amusing piece of fiction - something like the "X-Files" or "Outer Limits" for kids. But the introduction by Dr. Dobson seems to imply that the activities described in the episode reflect the reality of role-playing games. They do not. The producers of the program are either completely misinformed, or intentionally deceptive about the nature of these games. The radio program promoted an hopelessly inaccurate version of fantasy role-playing games in which the players become involved with demons, Satanic worship, spells, curses, evil sorcery etc. The end result of the program is to create fear and insecurity in the minds of listeners in order to scare them away from playing this type of game.
http://www.religioustolerance.org/d_a_d2.htm
A history teacher of mine (he ran the Christian club, which I was in as well as the chess club) in HS invited a bunch of students to his farm to spend the weekend camping. Me and several other kids (mainly from the chess club) went, and while camping out there he found us playing D&D and threw all of my books into the fire telling us it was the devil's work.
When my dad went to the school to complain he told him that me and the other kids broke his microwave and the cost of the books balanced out (we didn't break his microwave, wish now I had though). He proceeded to tell my dad all kinds of BS about the game and that he was saving me from going loco or something.
That was back in 1982 - if someone did that to my kid I would sue them silly (after swinging an axe at them and rolling a D20 to see if I hit them... :rofl: )
So if you are out there Mr. Drummond - fuck you :)
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